In between Dying Light 2‘s missions, players are free to run around Villedor, battling its inhabitants - both the undead and alive - and completing various activities. And it’s the one thing that I actually felt like I had control over during the game. It’s dilapidated, old, and bursting with environmental storytelling that far outdoes the mid-2000s soap opera playing out between Dying Light 2‘s characters. By its end, I felt that the city of Villedor had more character than any of the game’s NPCs. Filled with plot holes and poorly written characters, there are very few peaks in excitement to be found in the game’s main story missions. Dying Light 2‘s story is as ramshackle as some of the game’s abandoned buildings. Rather, I was annoyed because of how well it tracked with the rest of Aiden’s experience. The difference between the city at its start and when players reach the end of the game’s story is substantial, shifting entire areas from barren to brimming with life, whether it’s peaceful or militaristic.ĭespite this, I wasn’t too upset about the game’s ending. This continued through the entire game, and eventually resulted in me getting an ending I really didn’t want. At multiple points, I made one choice, because the game made it seem like that’s what I wanted to do, and it ended up giving me the opposite. From time to time, Dying Light 2 decides that while you may have chosen something with the intention of helping one group or faction, it in fact, turns out the opposite. There are other instances where the choice you make doesn’t end up being the outcome. Giving one faction access to a radio antenna when you promised it to another, for instance, means you’re going to be taking a hard pivot in who gives you quests. Instead, factions care about the choices players make during story missions. The game’s story and gameplay are separated entirely, with the two never affecting each other. The difference between the city at its start and when players reach the end of the game’s story is substantial, shifting entire areas from barren to brimming with life, whether it’s peaceful or militaristic.īut factions, and more importantly faction leaders, won’t care if you starve them of territories. Survivors will transform rooftops into farms, while the Peacekeepers erect massive, blue-painted metal forts. Giving these territories to each faction changes the city’s skyline. Peacekeepers, on the other hand, focus on defensive modifications to the city, with their first being sporadically placed car bombs. With that new land under their control, the Survivors set up traversal assistants, like ziplines or airbags that blast Aiden a couple of dozen feet up. By killing zombies and free-running up to the top of a water tower, switching on power for an area, or simply claiming a scrappy windmill, players can dole out territory to each faction. While you may not care about the factions, and can even choose to play a very self-centered version of Aiden, working with them is how players actually change Villedor. It also means the game’s story, which throws Aiden in the midst of a conflict between two factions, plays an even larger role. ![]() Players can customize their character through an RPG leveling system, and modify weapons that have been taped or welded together from the ruins of the city. The city of Villedor is a grander, larger jungle gym than Harran was. That brings him to the city of Villedor, a stand-in for Dying Light‘s Harran, albeit one that isn’t flirting with the apocalypse, but has been living in the aftermath of one for over a decade.įrom its outset, Dying Light 2 is an expansion of everything from the original Dying Light. ![]() He’s a Pilgrim, a wanderer between the few human settlements left in the world, who is searching for his long-lost sister. Picking up well after the original game, Dying Light 2 places players in the well-worn sneakers of Aiden Caldwell. Instead of focusing on its free-running and zombie combat, the game delivers a muddy story, burdened with too many uninteresting characters, and puts it in the limelight.ĭying Light 2 is a wonderful game to play, but listening to its characters speak wears off faster than the soles of the main character’s shoes. But that’s the beginning and end of everything interesting in Dying Light, which makes Dying Light 2‘s narrative-based adventure all the more confusing.
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